Mod101
CtrlK
  • Introduction
    • Mod101
    • Scenes
    • Meshes
    • Highpolys, Lowpolys, Baking, and Texturing.
  • Beginner Content
    • Intro to Blender
    • Cheat Sheet #1
    • Intro to Box Modeling
    • Intro to Mesh Integrity
    • Intro to Sculpting
    • Intro to Topology
    • Intro to Subdivision Surfaces
    • Intro to Retopology
    • Blender Continued
    • Intro to UV Mapping
    • Intro to Texturing
    • Intro to Baking
    • Static vs Skeletal Meshes
    • Intro to Skeletons, Skinning, and Weights
    • Intro to Animation
  • Beginner Assignment!
  • Intro to Mesh Economy
  • Intermediate Content
    • Utilizing Reference
    • Sculpting Topology
    • Intermediate Topology
    • Hard Surface Topology
    • Intro to Rigging
    • Exporting to Unreal
    • Exporting to Unity
    • Intermediate Box Modeling
  • Intermediate Sculpting
  • Intermediate Unwrapping
  • Intermediate Texturing
    • Marmoset Toolbag
    • Substance Painter
  • Intermediate Retopology
  • WIP, don't read yet
    • Modeling methods
    • Exporting to Engine
    • The fundamental Map types.
  • Assignment Ideas
    • Corinthian Helmet
    • Corinthian Helmet 2
  • Dagger
Powered by GitBook
On this page
  1. WIP, don't read yet

Exporting to Engine

Talk about spaces, forward and up axis

Talk about the data that will be sent and in what way

  • Highlight that textures / etc dont get sent by default, these are their own assets

  • Talk about how animations get sent over

PreviousModeling methodsNextThe fundamental Map types.

Last updated 7 days ago