# Mod101

## Welcome to Mod101!

{% embed url="<https://youtu.be/o1pxFOJ0sEE>" %}

In this course, you will be using Blender. **However**, what you will learn is how to be a **Games Artist**.&#x20;

In the same way that **"Learning Unity"** is not the same as **"Learning to be a Game Developer"**, learning **"How to use Blender"** is not the same as **"Learning how to be a games artist."**

## How to use this course.

Just scroll, read, watch, and do. I've ordered the pages so that subsequent content builds on prior content, so theres no need to jump around.

<figure><img src="/files/Qaa0zzzEQF8GYy9wompx" alt=""><figcaption></figcaption></figure>

### My Goal

My goal with this information is to pass on what I have learned **to those who are willing to be taught**.

There are many ways to model a cat, and I've chosen the information in this book, such that if read in order, the reader will be able to model for video games.

**Note -** This book isn't finished, and there will be typos, errors etc. I work a day job as an Artist, and I have a life outside of work also. I appreciate your patience.&#x20;

<figure><img src="/files/a5eB1P3qfR53kAoK9PIO" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/bVzB9JPUUm33MdVqZ0vp" alt=""><figcaption></figcaption></figure>

### Assignment and homework based

This is one of the assignments you will be making:

<figure><img src="/files/1LoxeuJOIz8gjTg012hA" alt=""><figcaption></figcaption></figure>

You will be expected to do assignments and homework. Art cannot be taught through theory, it must be literally done in order to be learned.

### Software

We will be primarily using the DCC (Digital Content Creation Package) **Blender**, but Maya and Max etc will also be appropriate, but you won't be able to learn program hotkeys or functionality from me unless you're using Blender. But the fundamentals still apply to all DCCs in the general case.

<figure><img src="/files/TZokYHwxxaDVu1MXyccG" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ubClFJClq2MfC4dV6zka" alt=""><figcaption></figcaption></figure>

We will also be using **Marmoset Toolbag**, **Substance Painter**, **xNormal**, and **Photoshop**. If you still have Trials available for these tools, I recommend saving those trial periods until you get to the content that requires them. I will also try and propose free alternatives when possible, but in general you will be expected to understand these tools in the industry.

<figure><img src="/files/gHfyp8pTrFWSz6xJF6wJ" alt=""><figcaption></figcaption></figure>

We will also be working with both **Unreal** and **Unity**. Feel free to install whichever is your preference.&#x20;

<figure><img src="/files/LrvhCvtqNtfHI2AU5Wfq" alt=""><figcaption></figcaption></figure>

### Trust

I promise you that the information in this book has been thoughtfully laid out, in an order, **that will not waste your time.**  The images on this page were all created by me, and I have chosen them to showcase the varying styles that one can be capable of, provided that they understand the fundamentals.

***We will not learn how to make cell shaded models, we will learn how to make all models.***

I hope this is enough to earn your trust. Please work through and read each page. Please watch each video. Please do your homework. ***If you do, I promise you that you will improve.***

<figure><img src="/files/Jmm3fMgLBNzTTWkDo8xN" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/KnEknpvfpzjWWu2zc8ib" alt=""><figcaption></figcaption></figure>

### A word of Caution.

If you have a love for learning ...

If you have a passion to tinker, or to experiment or discover ...

If you find joy in the act of doing ...

And if you love all things Games, and Game Art ...

Then this course is for you. For everyone else, there may be a better expenditure of your time found elsewhere.


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