Intro to Sculpting
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Everything below represents notes for Sepha to finish the YouTube vid and article with.
They need to get into creative free form sculpting and play, as we've been quite dry with the content so far ...
Sculpting
Inversely to box modeling, sculpting is a modeling style that gives us the most amount of freedom, with the least amount of direct topological control.
There are many dedicated Sculpting programs, but to keep things simple, we will remain in Blender. Blender is a perfectly fine and capable sculpting program, and the ability to work directly in our DCC where we have access to all of our other modeling tools is certainly a plus.
However, the industry standard sculpting program remains ZBrush - and for good reason. It is exceptionally powerful, purpose built, and highly performant, and widely taught - traits which make it the industry leading tool for sculpting without question.
Basic Hotkeys
Tab - Toggle Sculpt mode and Edit mode.
F + drag - to change brush size
[ - Shrink brush size
] - Grow brush size
Left Click - Sculpt!
Ctrl + Left click - Sculpt inverted!
Hold Shift + Left Click - Smooth verts
Shift + Space - Open the brush selection Menu:

You can then rapidly type to find a brush by name:

Brushes
G - Grab brush
S - Select smooth brush
C - Clay strips brush
P - Pinch / Magnify
At this point we should get them into something creative, free flowing and fun.
They know about box modeling.
Introduce another style of modeling - sculpting.
Introduction to Sculpting
Transition from box modeling to organic sculpting workflow
Enable Dynamic Topology (Dyntopo dynamesh thing
Start with a smoothed cube as base mesh
Doesnt matter with dyn toppo lol but probably a good habbit to build early
Essential Brush Types
Grab - move and pull geometry around
Snake Hook - pull and expand shapes
Smooth - blend and soften harsh edges
Inflate - puff out areas (great for bulging eyes)
Crease - add sharp definition lines
Draw - basic push/pull sculpting
Key Settings to Show
Strength - how intense the brush effect is
Radius - brush size ([ and ] keys)
Falloff - how the brush effect fades at edges
Might be hard for them to get but whatever send it
Symmetry - mirror sculpting across axes
Fish Creation Process
Stretch the sphere into a long body
Snake hook to pull out the fins
Inflate and smooth the fins
Inflate the bulging eyes
Use the crease brush to add creases etc.
Use the draw brush maybe to block in some surface scales
Grab brush to position and shape fins
smooth as needed
Key Points to Emphasize
Focus on experimentation and play
Don't worry about clean topology yet, don't worry about perfect modeling skills
Dyntopo creates messy geometry - we'll fix that in future lessons
Have fun with exaggerated, cartoon proportions
Missing Common Elements:
Alt+Click to subtract/invert brush effects
F key for quick radius adjustment
Ctrl+Z works in sculpt mode too
Entering and exiting sculpt mode.
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