Mod101
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  • Introduction
    • Mod101
    • Scenes
    • Meshes
    • Highpolys, Lowpolys, Baking, and Texturing.
  • Beginner Content
    • Intro to Blender
    • Cheat Sheet #1
    • Intro to Box Modeling
    • Intro to Mesh Integrity
    • Intro to Sculpting
    • Intro to Topology
    • Intro to Subdivision Surfaces
    • Intro to Retopology
    • Blender Continued
    • Intro to UV Mapping
    • Intro to Texturing
    • Intro to Baking
    • Static vs Skeletal Meshes
    • Intro to Skeletons, Skinning, and Weights
    • Intro to Animation
  • Beginner Assignment!
  • Intro to Mesh Economy
  • Intermediate Content
    • Utilizing Reference
    • Sculpting Topology
    • Intermediate Topology
    • Hard Surface Topology
    • Intro to Rigging
    • Exporting to Unreal
    • Exporting to Unity
    • Intermediate Box Modeling
  • Intermediate Sculpting
  • Intermediate Unwrapping
  • Intermediate Texturing
    • Marmoset Toolbag
    • Substance Painter
  • Intermediate Retopology
  • WIP, don't read yet
    • Modeling methods
    • Exporting to Engine
    • The fundamental Map types.
  • Assignment Ideas
    • Corinthian Helmet
    • Corinthian Helmet 2
  • Dagger
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Intermediate Unwrapping

We want to introduce texel densities as a concept, and efficient packing.

Highlight the dominance of the large islands.

Highlight mip based errors and the importance of bleed etc.

Highlight the regular pixel values of padding they can expect to see.

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Last updated 4 hours ago