Cheat Sheet #1
Essential Hotkeys and Controls
Blender is a heavily hot keyed program. While this will seem daunting at first, I promise you that before long, all of these will become second nature to you (it actually takes effort to mentally recall the hotkey for most things in blender, as your muscle memory takes care of it for you.)
If you ever forget anything, press F3 - and search for the command you want to do:

Camera and view Control
Middle Mouse + Drag - Rotate view around scene
Shift + Middle Mouse + Drag - Pan view
Scroll Wheel - Zoom in/out
Ctrl + Middle Mouse + Drag - Control zoom in/out
Numpad 1 - Front view (looking down into scene forward)
Numpad 3 - Right side view (looking down into scene left)
Numpad 7 - Top view (looking down into scene down)
Numpad 0 - Toggle Camera view (view through the active camera)
Numpad 5 - Toggle orthographic/perspective
Numpad . - Focus on selected object
Numpad 4 and 5 - Rotate view around the Z axis (Yaw rotation around the top/down axis)
Numpad 2 and 8 - Rotate view around the X axis (Pitch rotation up and down around the side to side axis)
Numpad 8 - Rotate view up
Numpad / (Slash) - Toggle local view (isolates the selected object from the rest of the scene)
General 3D Viewport
F2 - Rename selected
F3 - Search program functionality
T - Toggle left toolbar
N - Toggle right panel
Ctrl + Alt + S - Save Incrementally
Object Selection
Left Click - Select object
Left Click empty space - deselect all
A - Select all
Rapidly double tapping A - Deselect all
Shift + Left Click - Append to selection
Ctrl + I - Invert selection
Shift + G - Open Select Grouped Menu

Objects selected will be outlined in Orange. The active selection object will be outlined in a brighter orange. The concept of "Active Selection" will become important later.
Adding Objects
Shift + A - The Add Objects Panel. Once open, click something to add it to the scene.


When adding objects to the scene, this will show in the bottom left of your view:


F9 or Bottom-left panel - Adjust last operation settings (the above) (only before next action)
Removing Objects
X - Open the delete selected menu.

Delete - Immediately delete the selected objects.
Object Visibility
H - Hide Selected
Alt + H - Unhide All
Shift + H - Hide unselected (Isolate Selected)
Transform Objects
G - Grab/move object
R - Rotate object
S - Scale object
Left click while transforming - Apply the transformation.
Right click while transforming - Cancel the transformation.
Escape while transforming - Cancel the transformation.
So, we select objects, we then either move, rotate, or scale them. But what if we only want to move something up and down? Or side to side? Or what about only along the floor?
G/R/S and then X/Y/Z - Constrain to axis (e.g., G + X = move on X-axis only)
G/R/S and then Shift + X/Y/Z - Exclude axis (move on all except specified)
G/R/S and then X/Y/Z and then Number and then Enter - Type exact values (e.g., G, then X, then 2, then Enter = move the selected objects 2 units along the left and right axis)
Resetting / Clearing Transformations
Alt + G / R / S - Will clear either the the Translation, Rotation, and Scale of the selected object.
Resetting / Clearing / Applying Transformations
Alt + G / R / S - Will clear / reset either the Translation, Rotation, and Scale of the selected object.
Ctrl + A (When in Object Mode) - Will open the "Apply Transforms" menu.

Transform Panel
N - Toggle properties panel (type exact values in Location/Rotation/Scale)

Pivot Point Menu
Period (.) - Opens the menu where you can control your command pivot point.

• Ctrl + Z - Undo
• Ctrl + Shift + Z - Redo
Joining Objects
Ctrl + J - Join the selected objects together
Mode Switching
Tab - Toggle between Edit and Object mode
Ctrl + Tab - Mode selection pie menu


Edit Mode
All of the following applies when you are in Edit Mode.
F (When selecting two vertices) - Create Edge
F (When selecting two or more edges) - Create Face
F in general is always the key to make a polygon out of the current selection.
1 - Vertex Selection Mode
2 - Edge selection Mode
3 - Face select mode
Pressing Shift while changing selection mode will allow you to use more than one.
Shift A - Add new Mesh Element (Similar to object mode, but directly inserts mesh instead of objects).
E - Extrude selection
I - Inset face from selection
Ctrl + B - Bevel selection
Ctrl + R (and then mouse over any edge) - Loop cut tool
K - Knife cut mode (but has other more indepth hotkeys explored in a later chapter)
Alt + Left Click - Select Edge Loop
Ctrl + Alt + Left Click - Select Edge Ring
C - Drag selection mode
B - Box selection mode
Holding Shift while Box Selecting - Remove from current selection
Shift + G - Open select similar menu

L (while mousing over an element) - Select all linked to hovered element.
Ctrl + L (while having an element pre selected) - Select all linked to selected element.
Ctrl + NUMPAD + - Grow selection
Ctrl + NUMPAD - - Shrink Selected
Z - Open the shading change menu

Also accessed up here:

Alt + Z - Enable XRay mode. Also accessed up here:

X - Open the delete Menu

Ctrl + X - Dissolve selection (you will use this a lot)
Ctrl + V - Vertex Menu
Ctrl + E - Open Edge Menu

Ctrl + F - Open Face menu

Merge Operations
M - Merge menu
Alt + M - Split Menu

Y - Split selection
V - Rip selection
P - Separate menu
Ctrl + M - Merge menu (context sensitive)
G + G - Edge slide (double-tap G)
Toolbar - On the left of the Edit Mode viewport, you will see a toolbar:

This has all of the basic box modeling commands on it. Hovering them will show you the hotkey for them.
Shift + Space - Open a smaller version of the toolbar, with hotkeys, at your mouse location.

Shift + N - Recalculate Normals
Ctrl + T - Triangulate Selection
Alt + J - Remove Triangulation (Tris to Quads)

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