Mod101
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  • Introduction
    • Mod101
    • Scenes
    • Meshes
    • Highpolys, Lowpolys, Baking, and Texturing.
  • Beginner Content
    • Intro to Blender
    • Cheat Sheet #1
    • Intro to Box Modeling
    • Intro to Mesh Integrity
    • Intro to Sculpting
    • Intro to Topology
    • Intro to Subdivision Surfaces
    • Intro to Retopology
    • Blender Continued
    • Intro to UV Mapping
    • Intro to Texturing
    • Intro to Baking
    • Static vs Skeletal Meshes
    • Intro to Skeletons, Skinning, and Weights
    • Intro to Animation
  • Beginner Assignment!
  • Intro to Mesh Economy
  • Intermediate Content
    • Utilizing Reference
    • Sculpting Topology
    • Intermediate Topology
    • Hard Surface Topology
    • Intro to Rigging
    • Exporting to Unreal
    • Exporting to Unity
    • Intermediate Box Modeling
  • Intermediate Sculpting
  • Intermediate Unwrapping
  • Intermediate Texturing
    • Marmoset Toolbag
    • Substance Painter
  • Intermediate Retopology
  • WIP, don't read yet
    • Modeling methods
    • Exporting to Engine
    • The fundamental Map types.
  • Assignment Ideas
    • Corinthian Helmet
    • Corinthian Helmet 2
  • Dagger
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  1. Intermediate Content

Exporting to Unity

๐Ÿ›‘โš ๏ธ๐ŸšงContent not yet finished ๐Ÿšงโš ๏ธ๐Ÿ›‘

Everything below represents notes for Sepha to finish the YouTube vid and article with.

Show the different ways unity accepts scales and how to bake them, etc.

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Last updated 5 hours ago