Sculpting Topology

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Everything below represents notes for Sepha to finish the YouTube vid and article with.

When last they sculpted, it was with dynamesh.

It has a whole bunch of problems associated with it.

We need to explain how multiresolution works, and why to use it.

We in general need to highlight how when they did the retopology of David and of Augustus, we were establishing topology not only good for animation, but also sculpting.

We lastly highlight the free form nature of dynameshing, but introduce the intermediate retopology step so that they can go

Sketch -> Retopo -> Final Sculpt topo.

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