Intro to Baking

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Everything below represents notes for Sepha to finish the YouTube vid and article with.

The goal of this is just to get them baking SOMETHING and utilizing the maps for texturing, integrating baking into their process and viewing it as an integral part of their process.

Give them a particularly difficult .Blend file containing a highpoly that will cause a miriad of common bake issues. Their task will be to retopologize it and bake it.

Communicate that baking is handled by way of a "cage", and that the cage hinges on the normals of both the cage normals, and the lowpoly.

Use diagrams and bake examples to showcase warping of details like bolts etc - nail home the point that baking hinges on the normals of the lowpoly AND the cage.

Teach them name based baking (and hint on exploded baking).

  • Highlight the point that cages can intersect with other objects

Teach them blender, marmoset, and painter baking basics - highlight that blender by default really is a sub par baker in general and that plugins etc are needed to uplift it to the level of toolbag or painter (if even capable at all)

  • Maybe highlight XNormal as a viable alternative

  • If you're going to do this

Teach them the basic map types, an d which ones they will need to bake

Show them the common errors:

  1. Significant banding and warping

  2. Not enough bleed on the UVs

  3. Incorrectly laid out edge sharpness relative to islands

  4. Highlight that baking is a skill, and that it will take some practise to nail down

Do we bother teaching them XNormal?

It might be worth it to keep this chapter very simple, and follow up with an advanced baking chapter in the intermediate content.

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