Modeling methods
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When modeling, we have different methods we can utilize, and we will often utilize all of them in any one piece.
Box Modeling
The most direct and simplest method.
The process of starting a more complicated model from a primitive shape (such as a cube) and manipulating verts, faces, and edges, in a manual and direct way is referred to as Box Modeling.
We use extrusions, rotations, loop cuts, bevels, insets, etc, to manipulate the polygons directly, creating whatever shape we desire. This method gives you the most amount of direct control, but proportionally is slower when compared to other methods.
Retopologization AKA Retopo
A variation of Box modeling.
While it uses the same direct manipulation method that box modeling does, the technique is different, and requires an existing highpoly inorder to work.
The user traces polygons over the top of an existing highpoly, paying attention to edge flow, to ensure that the resulting lowpoly satisfies all the animation and baking needs of the highpoly.
Subdivison Modeling AKA Subd modeling
A variant of box modeling
The user adds a Subdivision Modifier ontop of the object they are working on, automatically smoothing the geometry. They then, through the targetted application of additional geometry will control the smoothing of the geometry, such that the shape can have both smooth and organic forms
Booleon modeling
A mathematical approach to modeling where the user can take one polygonal object, and then take another object, and combine them either addatively or subtractively.
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