Intermediate Texturing

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Everything below represents notes for Sepha to finish the YouTube vid and article with.

We need to move into Painter and toolbag now, so communicate that and detail how the baking process integrates directly with it

Showcase the basics of PBR texturing, and introduce the varying surface types, metalness etc.

Probably worth it to introduce metalness and roughness and then have a seperate article on the advanced differences between the spec workflow

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