Intro to Blender Continued
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Everything below represents notes for Sepha to finish the YouTube vid and article with.
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Blender Continued Script
Up until now, you've mostly been modeling in the 3d viewport, but lets open up a little more of the program to you.
I've split this section up into multiple pages, so that its a little easier to digest:
Saving and Modifying the viewportEssential ModifiersViewport Shading and MatcapsProportional Editing / Soft Selection3D Viewport Tools and Settings
Space and Snapping Controls
Changing operation spaces (Global, Local, etc.)
Snapping options and settings
When to use different snap modes
Visibility and Display Options
Viewport Overlays:
Controlling what information is displayed
Customizing overlay opacity and settings
X-Ray view:
Toggle with Alt+Z hotkey
When X-Ray mode is useful
Viewport Shading:
Accessed from top-right of viewport
Different shading modes explained
Section 4: Scene Organization & Management
Outliner and Scene Structure
Viewport Outliner (top-right of interface):
Default setting: View Layer
Pro tip: Set to "Blender File" for comprehensive project overview
Shows everything in file including textures and animations
Essential for troubleshooting and asset management
Collections System
What collections are and why they're useful
Creating and organizing collections
Collection instances: How to create and use them
Visibility controls: Using number keys (1,2,3,4...0) to toggle collection visibility
Object Relationships
Parenting system:
How to parent objects to each other
Unparenting objects
Keep Transform vs. Inverse: Understanding relative positioning
Duplication methods:
Regular duplication vs. Linked duplication
Linked duplication benefits: Changes propagate across instances
Linked duplication limitations: Can't apply scales, rotations, or modifiers individually
Breaking and re-establishing links with Ctrl+L
Selection by attributes: Using Shift+L to select related objects
Scene Management
Creating new scenes within the same file
Understanding scenes as separate workspaces
Scene selector in top-right interface
Summary
Opening, and saving blendfiles
Importing content from others, appending them across
ESPECIALLY RELEVANT WITH YOUR INCRIMENTALLY SAVED FILES
Essential Modifiers:
Subdivision Surface modifier
Mirror modifier (crucial for symmetrical modeling)
Array modifier basics
Solidify
Triangulate
Properties panel overview
The fact that it changes based on what you have selected
Common viewports layouts are at the top
But they are just customization layouts
Viewports can be customized, and all windows are "equal" in that they can be fully modified:
Every ivewport region has a button in the top left that can change it to any otherviewport type.
You can have multiple 3d viewports with multiple cameras
We can change the spaces of our operations
We can snap to many different settings:
We can use soft selection
Works in object mode AND edit mode, range controlled with scroll wheel
We can control visability of Viewport Overlays:
We can toggle XRay view - hotkeyed Alt Z
Viewport shading is accessed from the top right
We have a viewport outliner in the top right
By Default, its set to view layer
Setting it to Blender File is super useful, as it will show everything in the file or accessed by the file, really great for chasing down textures and animations
Collections are super useful
Do we talk about collections now?
In the top right, we can make new scenes. New scenes are sort of like another blend file within the same file, you can see this in the top right
WE can create collections, we can instance those collections, and toggle their visability with the numbers 1,2,3,4 etc to 0
We can parent objects into each other, and unparent them
Keep transform without inverse allows the object to exist truely relative to the target, where 0,0,0 will be at the object
We can duplicate LINKED objects, vs Duplicating them.
Linked duplication means that our changes come across, however we lose the ability ot apply scales rotations and modifiers
When we apply stuff, it breaks the link, we can re-establish it with CTRL+L
Shift L allows us to select objects that are linked by different attributes,
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