Intro to Box Modeling

Box Modeling

The most direct and simplest method of creating meshes.

The process of starting a more complicated model from a primitive shape (such as a cube) and manipulating verts, faces, and edges, in a manual and direct way is referred to as Box Modeling.

We use extrusions, rotations, loop cuts, bevels, insets, etc, to manipulate the polygons directly, creating whatever shape we desire. This method gives you the most amount of direct control, but proportionally is slower when compared to other methods.

The Mirror Modifier

One of the first and most useful modifiers you will learn to use, is the mirror modifier.

In Part 1 of the following video we explore the fundamental theory of utilizing it, and in Part 2 we will utilize basic box modeling methods to make a dagger.

Part 1!

Part 2!

*Please note*, the part 2 video was recorded on an older version, and at 13:21 blender no longer functions this way. Instead we Right click the object, and select "Shade Auto Smooth"

This will add a Auto Smooth modifier to your mesh, in the modifiers pannel where you can change the auto smoothing angle.

Keep the above in mind as you near 13:21

Homework

You're never gonna believe this, but you're gonna make a dagger!

I want your dagger to include:

  1. Curving sharp forms

  2. Hooks, or any jutting stabbing serrated shapes you see fit

  3. Chips, and worn details where the blade has lost metal.

  4. A handle of some kind.

  5. Any additional flourishing or details you can think of.

Here is some creative refrence for the types of detailing im talking about:

Good luck!

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