Exporting to Unreal

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Everything below represents notes for Sepha to finish the article with. Please ignore.

Highlight X forward and Scale, those are the big ones.

Highlight that armatures coming into unreal have a dummy root bone

Communicate that static meshes are easy, (but that their normals might break, show them how to fix)

Communicate that skeletal meshes are harder, sockets are broken, as are rotations and scales, show how to fix.

Communicate difficulties of importing animations.

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