Beginner Assignment!

๐Ÿ›‘โš ๏ธ๐ŸšงContent not yet finished ๐Ÿšงโš ๏ธ๐Ÿ›‘

Everything below represents notes for Sepha to finish the YouTube vid and article with.

For this section, find and commission some character art which can be used as refrence for the students to create a full character from.

They need to create something that can utilize:

  1. A simple sculpted highpoly

  2. A simple retopology

  3. A simple unwrap

  4. A simple bake

  5. A simple texture

  6. A simple skin with a simple armature

  7. A simple animation

  8. And a simple export to either unreal or unity.

Lastly, we need to do a recap. What did they actually learn?

  1. They essentially learned the high level concepts of what the field is and the individual skills - but only at a beginner level.

  2. While they know what these concepts are in general, they don't know how to do ANY of them "well".

    1. Their topology sucks

    2. Their unwraps will be awful

    3. Sculpting technique will be meh

    4. No understanding of hard surface, etc

    5. No rigs on their skeletons

    6. No proper PBR workflow with painter etc.

  3. But what they have learned is the birds eye view of the entire process, start to finish. We now need to get them to begin mastering those techniques.

  4. The second section of the course - we spend refining, and practising these concepts in detail. WE start to expose them to far better concepts of topology, more difficult bakes, and we fully embrace the PBR texturing workflow in Painter / Toolbag.

  5. We Introduce rigging, and performance, as well as some novel approaches to making content

  6. WE also introduce hard surface, and animation graphs.

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